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Animal Crossing: City Folk/Let's go to the City Flea Market Guide!

Hi! This is Juju again and it's time to talk about running flea markets! First off, let me just say, flea markets are great! I can make some money and find some pretty nice items for myself too. Buying is really easy: just visit any of your neighbors that are in their houses and talk to them. They will tell you to look around. If you see something you want to buy, talk to them again and they'll tell you go touch the furniture you're interested in. Once you do that, they'll tell you whether or not the piece is for sale and ask a price. If you agree to their
asking price, it's yours to take home! They'll often throw in a funny little story about what you just bought too.

Selling is a bit more complicated. First off, you're going to want to set up everything you have to sell the night before Flea Market Day because you won't have time Sunday morning because your customers will start coming in pretty quickly.

You'll need to know what they won't buy:

  • Fossils
  • Gyroids
  • Holiday and event items (that can't be ordered from Nook's catalog)

    And you'll need to know what they will buy:

  • Furniture (any that can be ordered from Nook's catalog)
  • Clothing & Accessories (accessories must be on the floor)
  • Fish
  • Bugs
  • Seashells

    This same hat sat at Ginger's house on the table, untouched, even when there was nothing else to sell. Place accessories on the floor to sell them.

    The rules of Flea Market Day:

  • 5 villagers will randomly visit your house throughout the day to buy things.
  • Each villager CAN purchase up to three items.
  • Stock 15 items.
  • Neighbors will only "shop" in your main room.
  • The price paid seems to be based on relationship but even having the highest relationship level with a neighbor doesn't guarantee they will pay top bell for everything they buy.

    Preparing for Flea Market Day

    Before Flea Market Day is even near, start working on relationships with your neighbors. Send them at least one letter every day with a gift attached for increasing friendship. A letter that results in either furniture, wall or floor coverings is one that is increasing your relationship. (Read my Letter Writing Guide which explains how to write letters for each type of gift.) Also, run errands and do favors for your neighbors.

    Next, you're going to want to concentrate on profit margin. Having the right stuff to sell will make the difference between making a few thousand bells to possibly making hundreds of thousands of bells. Naturally, what you'll have to sell will be based on availability, but you should still try to maximize based on what you can get.

    Above all else, try to stock as many expensive fish and bugs as you can (based on their availability, of course). Neighbors absolutely love buying fish and bugs on Flea Market Day and during the times when fish worth 15,000 bells each to Nook are in season, you'll make several hundred thousand bells just from those fish.

    If you absolutely cannot get hold of 15 expensive fish and/or bugs, you can fill in with furniture items and seashells. Pearl oysters are worth 1200 to Nook, and while most of the shells aren't worth much, having a few scallops or white scallops on hand can be worth your time. The prices of the seashells are also included at the end of the fish lists in the Printable Catalog Lists section.

    If I have to use furniture to have a total of 15 items, I put the furniture in the back of the room and block it with fish and/or bugs in order to sell them first. That way if something happens like a neighbor comes and leaves without buying something, at the very least, I will have made the most money I can off of the fish or bugs.

    Juju's main room is set up for Flea Market Day. Normally we wouldn't bother with accessories like the tulip hat because the price is way too low, but we're testing to make sure villagers will buy them. Since villagers won't buy items like gyroids and special event furniture that isn't orderable from Nook, we use the gyroids to block access to the furniture Juju wants to keep. In the end, Juju made over 100,000 bells from her assorted "junk."

    The Big Day

    It may take several minutes for your first neighbor to arrive to look over your goods. Once they are inside, talk to them and they will probably comment on your room, then start "browsing" for something to buy. Occasionally they may stop before they're in front of an item and act like they're looking around. Once they do stand in front of an item, talk to them and they will ask about what they're looking at. Now it's up to you to come up with a price. I like to start asking prices at just under three times the amount Tom Nook will pay for an item (this ends up being 74% of four times what Nook will pay for bugs and fish, or 74% of the catalog price for furniture). This is the best way to figure prices for fish and bugs and if that price is too high you can always lower it--you have an unlimited amount of times to change your asking price. You can print the fish and bug lists in the catalog section. All of Nook's buy prices for bugs and fish are listed, and his sale prices for furniture, so having the pages while you're running your sale can be very useful. Of course asking too high a price is good for some laughs.

    Frobert is Ginger's first customer!

    Chatting with Whitney

    A satisfied customer!

    And a couple of not so happy neighbors!
    (When this happens just start lowering the price little by little.)

    Once in a while you may run into a villager that acts like they're going to leave before buying anything. If I find one that's hesitating for too long between buys, I walk into another room and come back. While this won't reset their purchases back to zero, it does seem to help get them moving toward buying things again. I have also read that a villager can be pushed from one item to another and after they are will ask about the item you just pushed them to instead of the one they were previously looking at. I tried this last Flea Market Day and it seems to work.

    Watch out for holes in your furniture, though! Punchy was being slow about buying, so Juju ran upstairs then back down. When she returned, Punchy was stuck. Going back upstairs might have fixed it but I was so busy taking the picture, there was no time. Dialogue for Punchy to leave came up, the screen faded to black and he was gone. Juju missed out on a sale because of it.

    Once your first customer has made their three purchases, they'll stand around for a considerable amount of time. If you get tired of waiting for them to leave, head on outside. At this point they'll start making excuses and go home. Once you're outside, return inside and wait for your next customer.

    Inconsistent purchase prices

    As I mentioned above, purchase prices are basically going to be determined by relationship levels. However, keep in mind that if a villager will pay just shy of three times Nook's price for two fish doesn't guarantee they will pay that price for the third item they buy. You don't need to lower your price in large increments, though. Sometimes taking it down a few hundred bells will make them happy.

    Keep an eye on your wallet!

    With the right stuff to sell to your neighbors, it's pretty easy to make close to 100,000 bells from one of them. If this happens, make sure to remove the money from your wallet before your next customer comes in. I've yet to verify this, but I have heard that they won't pay your asking price if your wallet can't hold it. You can just click the All button and move the money from your wallet to your pockets, if nothing else.

    Well, I think that's pretty much it! May all your Flea Market Days be extremely profitable ones!