Animal Crossing: City Folk/Let's Go to the City FAQ
By Jazzmom, Falleri & Pinkerdroit

First thing’s first: this FAQ is so long! I can’t read the whole thing in one sitting. How do I search it for *my* answer?
Press control F (or command F on the mac) to get a neat little search box, type in what you are looking for - e.g. "lost key" and there you go! (and yes, this works for any website).
Alternatively, if you are using Internet Explorer, you can choose “Edit” from the pull down menu at the top of your screen, then “Find (on this page)” and type in the text you wish to locate.


Help! My grass / snow is disappearing!!
Ayup. Nintendo put a nifty little “feature” in City Folk, and called it “Animal Tracks.” Believe it or not, they call the gradual desertification often resulting from this lovely bit of code “functioning as intended.” Many, many posts have been written on the subject.

The short answers are: don’t run, don’t WiFi, do plant lots of trees and flowers, and do lay down paths so you can stick to the same routes every day. Try to load only one player, once per day (rather than 4 players, once or more per day). The more loads you have in a day, the greater the wear – and grass only regenerates once per day, regardless of number of loads. Nintendo also says to “wait for Spring.” For more technical information, check this guide dedicated to grass research on the general CF board. Or you can check the GG gamers’ version here.


Town Fund
1. Is there a way to keep track of how much I have donated?
Unless you have been keeping track on your own, there is not a way to find out how much you have already donated to the town fund, so you’d probably best start keeping track now. You have a few options:
-----Payments:
--------- Designate one character as the official donator. Mail all donations to that character for him/her to donate and track.
--------- Keep all money in your savings account until you are ready to donate the full amount in one lump sum
--------- Donate only once a day, and only in set increments ($100k, for example)

-----Record-Keeping, for single- or multi-character donators:
--------- Write yourself a letter of how much you donated, every time you donate (works best with single-character donations)
--------- Post a note on the town bulletin board to keep track of your running total

2. How much do I have to donate to get the bridge/fountain/lighthouse/windmill?
- $200k for the third (or fourth, depending on initial town layout) bridge
- An additional $400k for the fountain
- An additional $1MM for the lighthouse / windmill
- An additional $1MM to change the lighthouse to the windmill, and vice-versa

3. Do I have to donate it all at once, or can I make smaller donations as I am able?
You do not have to donate all at once. You do not have to donate the exact amount without going over. You can make incremental donations and have them count toward the total. Just be sure to keep track of how much you have donated, so you don’t over-donate and lose the extra money!

4. These donations, are they including what I’ve already paid, or in addition to what I’ve already paid?
Each upgrade amount is in addition to the previous amount, so to get both a third (or fourth) bridge and a fountain, you will need to donate a grand total of $600k.

5. I paid too much for my bridge (fountain, etc)! Will the money carry over to the next thing?
Sadly, no. Overpayments to the town fund are not paid toward the next upgrade. They’re just gone.

6. I paid for my upgrade XX days ago and it still hasn’t been built! How long does it take?
One week from the day Pelly/Phyllis tells you they’re beginning construction.

7. Do I have to get the upgrades in order? Can’t I just donate $400k (or $600k), skip the bridge and get the fountain?
No. Sorry, but you have to go in order. Meeting the first donation threshold gets you the bridge, and only the bridge, whether you donate $200k or $2MM.

8. Does the lighthouse help attract rare fish? / Does the windmill help attract rare bugs? / Does the windmill help hybrid production?
Anecdotal evidence seems to indicate that these items are only decorative and do not help to attract rare fish / bugs. The jury is still out on hybrid production.

9. I didn’t get to vote on the fountain! Where does it go?
All fountains are built on the concrete area just behind/in front of your town bus stop.

10. Can I have both a lighthouse and a windmill if I donate enough?
No. It’s an either/or proposition.

11. What about feathers? I heard you can get various feathers for donating x amount to the town fund?
Donating to the town fund can get you feathers in WW, but not in CF. In CF, you obtain feathers by depositing money in your savings account.


Trees & Fruit
1. I need new fruit in my town. How do I get it?
Write a letter to each of your villagers and attach a gift such as a piece of your native fruit, seashell, pitfall seed, etc. The letter must consist of exactly three words on one line. “How are you” works, as does “please send fruit.” Your villagers will send you either fruit or clothing in return. They could send you any kind of fruit, including both coconuts and your native fruit.

“Friend friend friend” works, too, but “friends friends friends” is reported to get furniture returned, rather than fruit.

Coconuts may also randomly wash up on shore.

2. How do I get coconut trees to grow?
Plant them near the beach but not in the sand. They will grow only in the bottom acre, which is roughly the bottom 10 to 12 tiles of your map, but they will not grow in sand.

3. Will my trees wilt if I step on them?
Trees will not wilt if stepped on, however each map has dead areas where trees will never grow.

Another remark: trees will not grow next to each other or next to anything else. You always need to have one square in between the tree and anything else (e.g. buildings, rocks).

4. Do I need to water my saplings?
No. Watering makes no difference to trees.

5. What are bell trees?
Once you get the golden shovel, you can use it to bury bags of bells which may or may not grow into trees. Mature trees may or may not produce 3 bags of bells as fruit. Fruiting is a chance percentage.

If your bell tree does produce bags of bells, it will only produce them once and then cease to fruit. You will receive three bags of bells, and the amount of each bag will depend on the amount you originally buried as the “seed.” Bell trees will max out at 90,000 bells, so most recommend that you not plant more than 30,000 bells, should you choose to try your hand at growing money on trees.

Tip: 100 bells can be planted with the gold shovel in place of saplings to produce non-fruiting trees.


Tom Nook
1. When does Tom Nook’s store get bigger?
Information on the various Nook upgrades and hours is available on the wiki.

2. My Nookington’s downgraded to something else! Why’d he do that?
After you have Nookington’s for a while, Tom Nook will ask you to complete a survey about preferences for his store. The way you answer determines which kind of Nook’s you get for the following period (roughly a month or so) until the next survey (see below). If you end up with a Nook’s you don’t like, just be patient. He will ask again!

Survey Choice – Store
Variety – Nookington’s
Balance – Nookway
Hours – Nook’n’Go
Nothing Much – Nook’s Cranny

3. Do I have to have a WiFi visitor to get Nookington’s?
No. Unlike WW, you do not have to WiFi to get Nookington’s; just have the right amount of bells transactions and wait the requisite period. See the wiki for details.


Tools
1. Nook never has a slingshot!
Nook’s Cranny, the smallest version of the Nook stores, does not carry slingshots. Nook will begin stocking them after your first upgrade to Nook-N-Go.

2. How do I get a silver slingshot/net/rod?
Nook will occasionally stock the silver slingshot, net, and rod. By occasionally, I mean very rarely. Just keep your eyes out for them. There is no way to force Nook to carry them. If you have wifi friends with spares, they could send them to you.

3. Is the silver net/rod really all that much better than the regular one?
It is prettier. The net has a slightly larger circumference, and the rod attracts fish a little bit better. You still have to aim and time your swings correctly, though. The silver net will not make bugs slower, nor will the silver rod make tricky fish stay on the line longer.

4. How do I get a silver shovel?
Visit the city after 8:00 PM on weeknights. On random Mon-Thursday nights, you may find the traffic cones at the east side of the city have been moved, and a light can be seen. This is Resetti’s Surveillance Center. Enter the room, and talk to the Resetti present, and he will eventually offer you a silver shovel to get you to leave.

Silver shovels offer a chance that money rocks may double their output on any given coin / bag of bells. There is only one per character, per town, so they cannot be replaced by visiting again, nor can one single character get a second shovel to give to another character.

On random weeknights, the Surveillance Center may be open for any one character, but not the others, or it may be open for multiple characters. You will need to check with each character that needs the silver shovel to see if the Surveillance Center is open for them that particular evening.

5. How do I get a silver watering can?
Buy 50 packs of flower seeds from Nook. There is only one per character, per town, so they cannot be replaced by purchasing an additional 50 seeds, nor can one single character get a second can to give to another character. Each character must meet the criteria independently.

The silver watering can may be used to revive wilted red turnips, resetting their growing period to day 1.

6. I accidentally sold my silver tool. How do I get another one?
The silver shovel (from visiting the Resetti Surveillance Center) and can (from buying 50 flower seed packets from Nook) are only given once per character. There is no way currently known to replace them on your own in-game (WiFi trading is an option, however). CF will allow you to create up to 4 characters in your town, though, so if you have not already created all 4, do so and each additional character will be able to get 1 silver shovel and 1 silver can.

As for the others, wait for Nook to stock them again.

7. How do I throw my axe into the fountain?
Stand at the bottom of the fountain where there is a gap in the fence surrounding it. Face the fountain and either push “A” on the WiiMote or “C” on the nunchuck. You will not be able to throw an axe in on the first day you have the fountain – Tortimer will be standing in the way.

8. How do I force Serena to give me a silver/gold axe?
So far, the consensus is that you can’t. Just be truthful and patient. Whether or not you get your new axe (or even the old one back) seems to be random chance.

There is, however, a wiki entry regarding the question path and possible effects of luck / feng shui on results.

9. How do I get a gold slingshot?
To get the gold slingshot, which shoots three pellets at once, you must first shoot down 8 present balloons. At some point after that, you will see another present dangling from three gold balloons. Shoot all three balloons to drop the present, and upon unwrapping you will find your golden slingshot.

10. How do I get a gold net?
Catch one of every type of bug available in CF. You get one golden net per character, so each individual character must meet the criteria to obtain a gold net.

11. How do I get a gold fishing rod?
Catch one of every type of fish available in CF. You get one golden rod per character, so each individual character must meet the criteria to obtain a gold rod.

12. How do I get a gold watering can?
Achieve Perfect Town Status (PTS) and maintain it for 15 consecutive days. Once this criterion is met, all characters can obtain a gold watering can. You can use this can to turn wilted black roses into gold roses.

13. How do I get a gold shovel?
Bury a regular shovel overnight and dig it up the next morning to obtain a gold shovel. With this shovel buried bells will become saplings, so you can make regular oak trees for 100 bells each, or make a money tree with a bigger bag of bells.


Finding Keys for Neighbors
1. One of my villagers has lost his/her key. Where do I find it?
Fish for it in the river. It could be close by or far away, but lost keys are always in the river.

2. What size shadow should I look for?
Any size up to medium-sized shadows. People report fishing the key out of almost any size shadow on the tiny – medium spectrum.

3. A villager has lost his toothbrush, or washcloth, or manila folder, or some other item that is not a key. Do I need to look for it?
No, it’s only lost in the villager’s head, and will not appear anywhere in the game.

4. Okay, well, they’re asking me if I’ve seen this thing that is not a key, does it matter if I say yes or no? Having answered both ways with all four characters, I have to say it doesn't seem to make a difference. Outside of keys, they never ask for help in finding the lost items.


Item, Clothing, Villager, Critter, Hair Lists
1. Where can I find a list of furniture / clothing sets / villagers / fish / bugs / hair guide, etc?
- ReginaRC’s printable catalog lists are here
-------Clothing sets are listed together, and all items have their respective feng shui/genre/style listed.

- Liquefy’s item guide is here
-------Scroll down for a feng shui list.

- Or you can check the wiki (hair guide, with pictures, is here)

- You can download an AC:CF catalog in Excel here.


The City
1. Gracie Grace sold out!
At the end of every season, Gracie Grace will begin a sale period, during which items are sold at a reduced price, and the inventory will gradually begin to sell out. This is normal. The sale periods are as follows:
- 20% off, beginning the 15th of January, April, July and October
- 30% off, beginning the 21st of those months
- 50% off, beginning the 26th of those months

The sell-out rate can be greatly accelerated, however, if you time travel.

Stock will still rotate at the set date (February 1 for Spring, May 1 for Summer, August 1 for Fall, and November 1 for Winter), and Gracie will be full again.

--Offering high fashion to the highly fashionable from 9am to 9pm.

2. That balloon guy, Phineas, when does he show up?
First, it’s somewhat random. Phineas has the potential to appear in the city on any given day, between the hours of 9am and 7pm, game time.

He frequently appears in multiple towns on the same dates and at the same times. If you get to the city and find it raining/snowing there, you will not see Phineas at that point. His appearance depends on your city’s weather, not your town’s, so there’s no real way to know if he might make an appearance, short of venturing forth to find out!

Also, you can only get one item per character, per day.

3. Kicks, the shoe shine skunk – how do I know what kind of shoes I’m going to end up with?
If you choose to match your style, then the outcome is determined first by your character’s gender, then by the styles of your clothing, accessories and haircut. Check the wiki for a precise guide, and cross-check your clothes and accessories with Liquefy’s item FAQ. You can only get one shoe shine per character, per day.

--Kicks appears between 9am and 9pm on fair-weather days.

4. What does visiting Katrina the fortune teller do for me?
When you visit her you can choose to either have your fortune told, which is usually player-specific, or to get your charm, which usually applies to wifi visitors in your town. There are Katrina discussions here and and lengthier one on AXA.

--Psychic connections between 10am and 12am.

5. My Auction House is empty! / How do I use the Auction House?
You have to use the WiFi feature of CF to be able to use the Auction House is any meaningful way. Once you’ve registered some friend codes, and either visited other towns or had others visit you, you’ll be able to see those other towns’ items in your auction house.

This does apply to the entire town, and is not character specific, so if you register (and meet) one friend from Townville, you will be able to see auction items from all four characters in Townville, and they will be able to see auction items from all four characters in your town.

TTing does not appear to affect the auction house beyond a few minor considerations:
- Towns set in different times must be at the same point in the auction cycle, as it relates to the real-world calendar, for items to appear. That is, player A has a town set in summer, while player B has a town set in winter. The Auction House will still be viable for both players A and B so long as they are both set to have display and bidding periods occur on the same actual days (today and tomorrow, or next Friday and Saturday, etc).
- TTers may experience minor syncing issues, with items placed for sale having appearances delayed by a day or two, depending on when the servers are accessed.

--The Auction House is always open for visiting, but display/bidding periods are restricted to certain dates – check your local AH for your current schedule.

6. Shampoodle, the hair salon, what gives?
For 3000 bells a pop, each character can opt to either have a makeover or a new hairstyle – once per day. If you choose makeover, then you get to choose a Mii out of your Mii inventory that you will be able to wear as a mask. To remove the mask, or to put it back on after removing it, simply go to your patterns menu and click on the Mii mask.

Hairstyles are a little more complicated, but you can choose exactly what you want to have, from the options available, by following the question paths found on the wiki.

--Making City Folk beautiful between 8am and 9pm.

7. The bus stop sign says the bus will take a really long time to come?
You cannot visit the city if your gates are open. Closing your gates should resolve this issue. If it doesn’t, check the path of the bus, there may be something like a snowball or a villager blocking the way, and the bus will not run if it cannot run at full tilt.


Villagers

1. One of my villagers says he’s sick. What do I do? How long will he be sick?
Villagers get sick and need medicine to get better. A sick villager will stay in his/her house and will not come out. Illnesses usually last a few days – the exact length depends heavily on how soon you discover the animal is sick. Visit the patient every day and give them medicine you’ve purchased at Nook’s.

Eventually, they will tell you they are better and give you a gift. Do not miss a day until they give the gift, or else the animal will relapse and the illness will be prolonged.

As a note, if you’re gates are open, you will not be able to visit sick villagers.

2. One of my villagers wants to move! How do I stop him?
CF differs from WW in that you have the opportunity to prevent villagers from moving before they are packed up to go. As you are running about town and/or visiting, the villager who is considering a move will say something about it, and give you the chance to respond with either some variation of “don’t go” or some variation of “okay.” If you want to keep that villager, just keep responding with the “don’t go” option. Sometimes they’ll tell you it’s out of their hands and leave anyway, but you can often manage to keep them for at least a little while longer.

Unlike WW, if the CF villager is packed and ready, it is too late to stop them. You cannot talk them out of moving once the CF villagers have packed their stuff.

3. What is “locking in” a villager? Can I lock CF villagers in?
In WW, players were able to “lock in” villagers they wanted to keep by completing a task for them (say, delivering a present to a neighbor), but never reporting back that the task was done. For example, I want to keep Limberg forever. He asks me to deliver a present to Dora, which I do, but I never tell Limberg I delivered it. This leaves Limberg hanging in limbo and prevents him from moving.

Locking in does not appear to work in CF.

4. I want a villager to move. How do I encourage him to get out of Dodge?
There is no definitive proof that you can actually force a neighbor to leave, but some suggestions that appear to have the desired results are:
- Ignoring/shunning the villager. Do not speak to them, write or send presents. Make no deliveries on their behalf (although you should still deliver to them for other animals, lest you upset the one who sent you on the errand).
- Complain about them regularly at the civic center (greetings, catchphrase, letters, etc).

5. One of my villagers moved out ages ago! How long does it take to get a replacement?
It varies. I’ve seen it take up to 4-5 days for a new villager to move in, after the old one has moved out. If Katie or Kaitlinn is in your town, a new villager will not move in until the pair have been reunited, or the one in your town leaves. If they can't be reunited, the one in your village will leave after about seven days.


Flowers
1. Can you over-water your flowers?
No.

2. Does it matter how precise you are when watering?
Depends on the can. You have to be more precise with the standard watering can – aim for the center of the flower. The silver and gold watering cans will water flowers on adjacent tiles (silver will get those immediately up, down left and right (5 total), while gold gets those all around the tile you are watering (9 total)), so you have a little more leeway with the silver and gold cans.

There have been conflicting accounts regarding the comparative watering radius of the silver versus the gold can. All agree that both cover a larger area than the standard can, but some believe the silver can actually covers a larger radius than the gold.

3. How do I grow hybrids?
Check the Grownup Gamers section of Animal Crossing Community for a guide on CF hybridizing. (A direct link to the thread can't be provided because the thread moves quickly and once it reaches 1,000 posts must be locked and a new thread created.)

4. What about gold roses? Can they produce hybrids?
Japanese guides don’t mention it, and very little testing has been done. You can check out the hybrid research thread on AXA to see how things are progressing.

5. Can a pair of one species produce a hybrid of another species? For example, I found a tulip next to two roses – is that a hybrid?
The general consensus is that speciation does not occur in CF, so two roses will not spawn a tulip. If a tulip happens to appear in a progeny spot for a breeding pair of roses, the assumption is that it was a random event totally unrelated to the pair.

Breeding pairs can produce a normal spawn of the same species, though. So if you had a red rose and a white rose as a breeding pair, you might find a red rose, a white rose, or a pink rose spawn in a progeny spot, and that would be legitimate progeny, not a totally random spawn.

6. Do I have to water if it rains / snows? Generally speaking, no. So long as you are playing while it rains/snows, game precipitation will take care of your flowers. It does need to rain/snow for a bit, though, so you might want to water (as backup) if you only see a few minutes of precipitation.

7. Are dandelions and clover flowers or weeds?
I know, I know, in the real world, they’re both weeds! <:) But in the CF world, it’s a little different: dandelions are flowers, while clover is a weed, or possibly neutral (no value added to or taken away from PTS). You’ll want to leave the dandelions and make your own decision about the clover.

Dandelions cannot reproduce, so arranging them into a breeding pair will not result in more dandelions. Eventually, dandelions will turn into puffs, which you can pick and blow.

If you opt to treat clover like a weed and pull it, then every once in a while you’ll pull a clover that stays intact. This is a lucky 4-leaf clover, and you can wear it in your hair if you like.


Signs
1. What do the signs mean?
They are placeholders for potential sites for new houses. You will occasionally have villagers move out. They will be replaced some days later by a new villager. The new villager’s house will more often than not go in the same spot as the old villager’s. However, sometimes they locate in a new spot, and the signs tell you where those spots might be.

2. Houses falling from the sky? What kind of damage will that do?
It will kill any trees, flowers, or grass under the house. It will also permanently cover any items buried under it – until that townie moves and takes his house with him. Any game-generated, unrecovered fossils will respawn eventually if covered by a house.

3. Is there any way to know just where the house will fall?
You can’t be sure which plot it will land on, but usually the sign is near the middle of the plot, like this:
XXXX
XXSX
XXXX
XXXX

Trees exactly next to the house spot will be killed too, because they can't grow without a space in between. Best way to make sure this won't happen (especially if you are counting on those trees for pts) is to lay patterns around the sign post so you will know exactly where you can and cannot plant trees.


Perfect Town Status
1. What is PTS?
Perfect Town Status

2. What do I get for having PTS?
After achieving PTS and maintaining it for 15 days, you get a gold watering can, which has a large watering radius and can turn wilted black roses into gold roses. Once one of your four characters has the gold can, all of them can order it, whether they helped the town achieve PTS or not.

CF will also generate random special flowers – called Jacob’s Ladders in the game, or Lily of the Valley in real life. These usually appear on or near cliffs, and are an indication that your town is perfect.

3. How do I get PTS?
Check the wiki for a guide on how to achieve PTS. Also, you may want to use BlueHairMonkey’s Perfect Town Generator for some time-saving assistance with your layout. There is also a discussion thread here.

4. Do paths affect PTS?
Nope.


Feng Shui
1. What is feng shui?
In CF, feng shui is the way that furniture placement affects your luck and certain other aspects of your CF life. It focuses on three colors: yellow, green and red.

2. What “other aspects”?
It can affect money offers from villagers, rare/special items at Nook’s, genuine paintings at Redd’s and various other luck-influenced portions of the game. Check the AXA Feng Shui thread for a detailed explanation.

3. How do I do it?
Place yellow items on your west/left wall, green items on your bottom/south wall, and red items on your east/right wall. Placement is effective up to two tiles deep and works on every floor in your house. Corners (where yellow/green and green/red overlap) do count for both colors, so placing items coded with those combinations can be a good idea.

4. How do I know what colors my stuff is coded? Some of it is not obvious.
Liquefy’s item guide is here. You can either scroll down the page for a feng shui list grouped by color, or check individual item coding. Liquefy lists both color codes for every item in CF.
ReginaRC's printable catalog lists also include feng shui for all furniture, fossils, clothing and flowers.
Or, if you like Excel, you can download a complete CF catalog in Excel here.

5. Will feng shui increase my luck with rare fish and/or bugs?
Japanese guides don’t mention it, and anecdotal evidence seems to cut both ways. Proper feng shui certainly won’t hurt your luck, though.


Time Traveling
1. What is time traveling?
Time traveling (TT, or TTing, for short) involves changing the date and/or time in your game either through manipulating the Wii console clock, changing the game clock after loading CF but before starting the game, or using the telephone in your attic to make the change. The former is referred to as “wii clock” or “system clock,” while the latter two are generally lumped together as “game clocks.”

2. Why would I want to time travel?
There are almost as many reasons as there are people who TT. Some of the more common ones are:
- Going back in time to catch missed events (you were out of commission on January 1 and want to go back to that date to get your New Year’s shirt, or turning the clock back an hour to catch Joan on Sunday morning).
- Going forward in time in one-day increments to re-grow grass and/or snow.
- Boredom / change of scenery / change of pace.
- Keeping Nook’s open during extended / late / early play sessions so players can sell fish / bugs / fruit.
- Going forward in time to catch special events (like traveling to Mother’s Day and Father’s Day to obtain a set of carnations).
- Opportunity to catch all bugs / fish.
- If Nook is closed for remodeling, you can TT one day forward and then back. When you return to “real time,” Nook will be open.

3. Are there any penalties for time traveling?
Consensus agrees on the following penalties built into the game: - Time traveling backward, even by a minute, will cause white turnips to rot. The WW trick of placing them on a table does not work to keep them safe.
- If you TT with the game clock, Joan will not have any red turnip seeds to sell the first Sunday that she appears. TTing with the system clock does not affect seed availability.
-------*There is a caveat to turnips and TTing. If you do not play CF for an extended period (say, a vacation), then using the system clock you can TT back to the day after the last day you played without penalty. CF will not recognize this as backwards travel because you will not have played the game on these days. You can then move forward through the game at either regular pace, or at an accelerated one, TTing to catch up to real time. You must reset the system clock before playing any time on CF, though. If you do not, the game will recognize you’re TTing backwards, and all related penalties will apply. And a further proviso – this works when you are not connected to the internet. Internet connectivity while you are away may mean that the Wii is checking against another clock, and turnip penalties could apply. This has not been tested with internet connectivity left on. There is no lifeguard on duty – swim at your own risk*-------
- Gracie's will sell out of multiple items early, immediately after TTing backward if you're in the sale week. As far as I can tell, though, she only sells out of anything during the sale period. It's just more items sell out more quickly during this period if you TT with the game clock.
- TTing forward will add weeds to the town, increase the chance of cockroaches, and can give you “bed head.”
- Flowers will wilt if they go unwatered for several days. TTing forward could mean losing your flowers if you do not either stop to water them periodically or move them indoors for safe-keeping. This occurs whether you TT day-by-day or take a quantum leap in time.
- If you have any villagers considering a move, and you do not stop to talk to them every day (or at least most days) while TTing forward, they could move out before you have the chance to talk them out of it.
- If you have Katie in your town, and time travel forward, then back, Katie may disappear from your town. Katie is a random occurrence; if you have WiFied recently and are due to receive her, but decide to TT, you may never actually see her, leaving your WiFi friend stuck with Mama Kaitlin for about a week.
- TTers may experience minor syncing issues in the Auction House, with items placed for sale having appearances delayed by a day or two, depending on when the servers are accessed.
- Your mail may not run exactly on schedule for a couple of days after TTing.

Other penalties are rumored (Phineas failing to appear, affected turnip prices, etc), but differing experiences can seem to occur with different methods of time travel, and some accounts conflict, so take those as anecdotal rather than definitive evidence.

Personally, I have had both good and bad turnip prices after TTing, whether with the system or the game clock. I have seen Phineas after TTing with the system clock, but didn’t see him for a week when using the game clock. YMMV.

What will not happen:
- You will not lose any bells in your bank account, any items in your home, or any items in your catalog, regardless of whether you choose to TT, or how, or when, or for how long.
- You will not be able to change history by TTing backward. If you saved the game before exiting, then everything that has happened, still happened. Townies that moved are still gone, flowers that wilted or died are still wilted or dead, items that you bought and sold are still in your catalog. Nooks will reset, however, so you will be able to see new inventory at the store, and if you TT back to a Saturday night you can get a song from K.K. Slider, even if you already pocketed one song from him on that Saturday.

4. Will TTing help my grass grow back?
TTing can help regrow grass a little faster than playing in real time, but still requires several hours' worth of TTing, day by day, to see results. You must go one day at a time when TTing for grass, as the game only counts each day of play for regrowth, and will not count unplayed /skipped over days when adding grass layers.


Flea Market Day
1. What is FMD?
Flea Market Day

2. When is FMD?
The 4th Sunday of every month, except August and December. FMD does not occur in those two months.

3. How does it work?
FMD gives you the chance to visit villagers in their homes and buy items from them there. Villagers can and will also visit you in your home to make purchases.

First, get ready the night before. You will more than likely not have time to set everything up the day of, as villagers will begin visiting you fairly soon after you start and you cannot rearrange your home while you have visitors.

You will only receive visitors in your main room, so don’t worry about rearranging the upstairs or the basement if you have upgraded your house.

Now, the rules (in CF):
- Villagers will only visit you when they are outside of their homes. You may need to reload the game multiple times to receive the maximum number of villagers.
- Villagers will visit once during the day and will not return after that, so if you are not ready when one arrives, you will not have another opportunity that day to sell to that particular villager.
- Each character can receive up to 5 visitors in a day. After 5, no one else will visit that character, even if they say they will. A visitor who arrived before you were ready counts as one of the five, so, again, be sure to get ready the night before!
- You will only have one visitor at a time.
- Each visitor may purchase up to three items. They may purchase fewer items, but they will not purchase more than three. The WW trick of leaving the room and then returning (to get them to buy more items) does not work in CF.
- If a villager remains in your house after purchasing three items, you may have to force them to leave. Do this by leaving your house. The villager will follow. You can immediately turn around and go back into your house to receive more visitors (provided you have not already had the 5 allotted).
- The amount a villager will pay for any given item is heavily influenced by your character’s relationship with that villager. Generally, this occurs on a 1-3 scale, where the lowest relationship (1) can sell to a villager at Nook’s price, middling relationships (2) can get up to 2x Nook’s price, and high relationships (3) can get up to 3x Nook’s price (possibly slightly more), depending on the actual value of the item.
- The price you pay to purchase an item from a villager is also heavily influenced by relationship. Characters with high relationships can purchase items from villagers at the price Nook would pay to purchase an item from you.
- Villagers tend to be highly interested in fish and bugs, moderately interested in orderable furniture and items (including Nook’s Specials and Redd’s items), and not at all interested in buying fossils or unorderable items. In the week leading up to the Flea Market, focus on filling your house(s) with moderately to very expensive fish and bugs and/or high end items to maximize your FMD profits.
- When a villager asks to purchase an item, you have the option to say that it’s not for sale. They will still show interest in other items.
- Villagers in their houses may refuse to sell certain items. Sometimes you can leave, return later to ask again, and the villager will have changed his/her mind. Sometimes they don’t change their minds at all.
- Villagers will not sell to you if you do not have enough money to pay their asking price. They won’t even quote you a price. They’ll simply tell you the item is not for sale. Go get some more money and try again.
- Villagers will not sell to you if you do not have room to place the item(s) in your pockets.


Snowmen / Building a Snowman
1. I built a snowman with one character today, but can’t get it to work for another.
You can only build one snowman per town, per day. If one character completes a snowman on any given day (whether perfect or not), no other characters will be able to build one on that day. The town limit resets each morning at 6:00am, though, so everyone will have the opportunity again the next day – until a snowman is completed on that day.

2. How do I build a perfect snowman?
There are a few different methods!
- Read ReginaRC’s guide on how to make a perfect snowman.
- Roll the first snowball to the largest ball that you can roll it into. Place it onto a more level piece of land, and then roll a second snowball into a ball that's no bigger than 3/4 of the first snowball. The second snowball has to be in level with your shirt and no higher than your head.
- Roll your first ball, then I find the second and roll it until it seems just right to you (about ¾ the size of the first). This one might take a little more practice, but can bring equal success. In short, trust yourself to do it right, and it will probably be right. It's not the size that counts, it's the proportions.

3. My snowman says he’s perfect, but he didn’t give me any furniture!
He’s just been born and doesn’t have any pockets! Your snowman piece will arrive in the mail tomorrow. <:)


Wi-Fi
1. What stops working when I open my gates?
- Snowballs cease to appear, so no building snowmen
- No bees in the trees; shake to your heart’s content!
- But, no bugs in the trees, either – no spiders or bagworms
- Neither you nor a guest can throw an axe into your fountain
- On FMD, townies will either stay outside, or inside their homes; they will not visit your character’s house to make purchases; visitors can, however, buy from villagers inside their homes
- Nook will not follow you around the store – he will stay in one spot
- Both Pelly and Phyllis appear at the town hall
- If you have Katie (the crying kitten) and open your gates to visitors, she will temporarily disappear
- You cannot visit any sick animals; they’re quarantined while you’ve visitors, lest they pass on their germs!
- You cannot visit the city; the bus does not run when the gates are open.

2. I have some visitors I’d like to send home. How do I do that?
Mouse over the sensor to bring up your in game menu (where your pockets, etc, are). In the top-right corner of your screen, you should see a little pen. Click on it, and choose “end party” or “party’s over.” This will send all of your guests home at once.

Be aware that this will also save your game. If you are trying to send everyone home without saving (because, say, you’ve discovered a vandal), the only option you have is resetting - turning off the game with the power button/ reset button/ pulling the cord. Seriously. Ending a party, someone entering or leaving the town; it will save, for everyone in that town. Resetti, however, will not visit you if you reset during active Wi-Fi play.

You can also use this pen icon to save while your guests are visiting, just choose “save” instead of end.


ACC Related
1. I can’t seem to get the catalog to work. Am I doing something wrong?
Nope. ACC hasn’t updated the site with a CF catalog yet. Until they do, the catalog function will not work for CF players.

2. Updating my character profile asks me to put in a bed location – what is that?
It’s a WW feature and not applicable to CF. In WW, all characters share the same house and pick a specific bed location. In CF, the four characters in any town get their own houses. Pick any location – it doesn’t matter for CF. But you can still only have one character per non-existent bed location.

3. How do I transfer an ACC pattern to my CF game?
Unfortunately there is no way to directly transfer the patterns you make on the site into the game. What you have to do is copy them by hand. If you go into your pattern page in the game (the pencil icon) and click on a pattern, you will have the option to "Edit Design." Once you select that option you will be taken to the pattern editor where you can draw the pattern on your screen. On the right side of the editor you have the preview window that shows the pattern as a whole and what portion you see in the main window, the display grid button that allows you to place or remove a grid to aid in your drawing, the zoom in and zoom out buttons, and the undo button. On the left side, you have a preview of the design on a shirt form, the tools (Fine Point, Medium Point, Broad Tip, Rectangle, Oval, Line, Heart Stamp, Star Stamp, Fill, Coat, Polka Dots, and Stripes), and the colors. The colors are arranged into 16 palettes consisting of 15 colors each. Your design can only use one of the palettes at a time so pick the one that has the best group of colors you're looking for. To draw, simply select your tool and your color, point the remote at the screen and press A. You can pick up a color already in your design by hovering over it and pressing B.

Now, the patterns on this site all have a print view feature that will break the pattern down into its individual pixels and numerically code the colors so you can literally copy it pixel by pixel into the game. The only bad thing is that City Folk changed the palettes so they don't exactly match the ones you can choose in the pattern maker on ACC. As a general rule, you can probably find something similar in the game but it won't come out exactly alike. - - - credit: Anastasia

4. How do I exchange friend codes / how do I WiFi with friends?
First, make sure your Wii is hooked up to the internet, then you’ll need to get your friend code. Go to your town gate and talk to Copper, the dog on your right. Tell him you want a friend code. Each character in your town will have his or her own, unique friend code, so be sure to do this for every character you play. Write it down somewhere easily accessible to you.

Next, to exchange codes through ACC, you'll need to edit your ACC profile to include the friend code for your character, then you can click on the WiFi button on anyone else's profile (or on one of their posts) to send a Friend Code Request (FCR).

The other person will then either accept or reject the request. If they accept, then ACC will automatically show you each other's friend codes under the "My Friend Codes" link at the left of the page.

Once they show up, or once you have obtained a friend code through other means, you have to go into AC:CF and register the friend code. Do this by pulling up the menu (where pockets, designs, bugs & fish, etc are) and choosing the heart symbol, then clicking on "register friend code." You'll be prompted to fill in the code, your friend's name, and the name of their town.

If your friend has registered you, you will see an empty heart next to their name in your registry. Once the two of you have met in any town (whether yours, theirs, or someone else’s), that heart will fill up.

To visit other towns, you talk to Copper at your gate and tell him you want to go out. To have other people visit, tell him you want to invite guests.

5. What is ACC time?
The time on this site. It’s GMT-5 hours, or NYC / Atlanta / US East Coast time.

6. Are those giveaway threads legit?
The answer depends, first on what you mean by “legit,” and second, on what you’re looking to get. If by legit you mean “will they really give me what I ask for, for free,” then they answer is yes, they really will.

If by legit you rather mean, “are the items honestly/regularly come by, or are they hacked/ duplicated/ cloned,” then the answer is further divided. Items you can reorder from the catalog may be just that – items ordered out of someone’s catalog and given away out of sheer generosity. Non-orderable items may or may not have been acquired by duplicating (also called cloning), depending on the specific items (and how many are being given away). ACC does not allow hacked items to be traded/given/transported via this site, at all.


Beetlejuice. <;) end